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Old 14-07-2016, 19:33   #21
AndreiX
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I played thousands of UT games in Fifa 13.
My main team was a 433 serie a team with the most long shot heavy midfield and IF Klose up front (godly player), I had a Milan team with all IFs, a team full of skillers and one of brasilvers
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Old 19-08-2016, 09:09   #22
dman32
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Ladies and Gents

We are fucked hahahahaha


I'm still looking for the Milan one

Juventus


Barca



Real Madrid


Atletico Madrid



Leicester City (Underrated)



Arsenal


Liverpool



Chelsea


Man united



Man City


Spurs



OM


Lyon



Also, these ratings might go up and down by 1 points on the full release

That's for now guys

Last edited by dman32; 19-08-2016 at 09:12.
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Old 19-08-2016, 10:05   #23
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That juventus team.. Woow
Now imagine pogba instead of khedira....
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Old 19-08-2016, 10:26   #24
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Originally Posted by Qaas View Post
That juventus team.. Woow
Now imagine pogba instead of khedira....
yea...they would be nearly unstoppable

I think even if Milan had decent ratings, they will still lack the reaction and Agility which matters a lot
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Old 19-08-2016, 10:37   #25
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Originally Posted by dman32 View Post
yea...they would be nearly unstoppable



I think even if Milan had decent ratings, they will still lack the reaction and Agility which matters a lot


Niang will be a beast, i am almost sure of that.

How many of our players will have 80 rating though.. I can only think of bacca and sosa.. And maybe bonaventura

Last edited by Qaas; 19-08-2016 at 10:39.
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Old 19-08-2016, 10:53   #26
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Niang will be a beast, i am almost sure of that.

How many of our players will have 80 rating though.. I can only think of bacca and sosa.. And maybe bonaventura
I agree those people will hopefully be over 80...Niang might get 77-78
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Old 19-08-2016, 11:06   #27
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Default Fifa 17

Yea niang will have decent ratings. Only player i am looking forward to
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Old 19-08-2016, 11:08   #28
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77 max
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Old 19-08-2016, 11:53   #29
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Marchisio 86

Man Utd overpowered as fuck, even Zlatan isn't 90


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Old 19-08-2016, 13:06   #30
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PES 17 looks SOOOO Much better







Last years Fifa was horrendous I'm glad I bought PES 16 last year


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Old 19-08-2016, 13:11   #31
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Fuck FIFA

Every year is a "big improvement" my big black ass

FIFA 16 is almost unplayable as you routinely have players OUTRUNNING your passes The interceptions are absurd. The ball ALWAYS moves faster than the player in general, but in this game it's the opposite

Also there are numerous instance that the game simply takes over and determines the outcome. You could organize your defense perfectly and they will part like the Red Sea to allow a striker in.

You can station a defender at the far post and a ball will still sneak in without him batting an eye.

Unless you are absolutely and squarely facing a direction, you can't pass or shoot the ball in said direction...which is fucking ridiculous since if you have to simulate this motion, then you have to simulate the counter-response to it...which isn't.

Milan is pure shit.....that's realistic I guess

Maybe I get more salty every year as Milan becomes more shit every year....I remember beating the shit out of everybody in 2004-2005 *sigh*
This was balotelli in last years fifa, i mean for fucks sake it's almost racist




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Old 20-08-2016, 14:27   #32
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I found this on youtube...the team ratings looks different, its low for some reason

Anyways this vid will be deleted later on "Probably for copy rights" I have requested Milan Ratings from this guy, and he said that he will post them

I like how the players look at each other



Last edited by dman32; 21-08-2016 at 07:13.
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Old 24-08-2016, 03:36   #33
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I've got my hands on the beta guys. Feel free to ask any questions!

I'll just quickly point out that the Milan ratings have not been touched since the last FIFA 16 update. It seems like some teams haven't been done yet. Also, as it stands the Serie A is no longer licensed. It's called "Calcio A" atm. Hopefully it's just a matter of them not securing it yet, but I don't have high hopes lol.
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Old 24-08-2016, 07:28   #34
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Quote:
Originally Posted by IcyDiavolo View Post
I've got my hands on the beta guys. Feel free to ask any questions!

I'll just quickly point out that the Milan ratings have not been touched since the last FIFA 16 update. It seems like some teams haven't been done yet. Also, as it stands the Serie A is no longer licensed. It's called "Calcio A" atm. Hopefully it's just a matter of them not securing it yet, but I don't have high hopes lol.
Overall impressions on gameplay? The usual suspects - goalkeepers, through balls, long shots? Also how's the new low driven shot? Viable in-game, or just pretty to look at?
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Old 24-08-2016, 08:24   #35
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Quote:
Originally Posted by IcyDiavolo View Post
I've got my hands on the beta guys. Feel free to ask any questions!

I'll just quickly point out that the Milan ratings have not been touched since the last FIFA 16 update. It seems like some teams haven't been done yet. Also, as it stands the Serie A is no longer licensed. It's called "Calcio A" atm. Hopefully it's just a matter of them not securing it yet, but I don't have high hopes lol.
They weren't able to aqcuire the license, according to this article:

FIFA 17 Fails To Secure License for Italian League “Serie A”

.......


About FIFA 17 Gameplay:

Does the ball actually curve this time around?
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Old 24-08-2016, 10:59   #36
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Originally Posted by mariolovesjammin View Post
Overall impressions on gameplay? The usual suspects - goalkeepers, through balls, long shots? Also how's the new low driven shot? Viable in-game, or just pretty to look at?
I'll try to provide the main points, but overall there are some good and bad aspects of it. I feel as if they listened to the feedback (like improving passing, defending) but went overboard with it. But that may change on final release since this is only a beta.

Passing - In FIFA 16 you were massively punished if you tried to pass on an angle, and in this it seems as if you can pretty much first time pass it every time and even do 180s. We could see some ping pong play, especially with interceptions no longer being OP. It's also a bit slower to release the ball if you take a touch.

Through balls are great, however lofted through balls seem a bit too accurate. The new threaded through balls feature is a really nice addition. Great for when your forwards have a chance to get in behind but the path is blocked.

Double and triple-tap crosses seem to be a tad more effective, but not OP. However, crosses in general are pretty accurate.

Skill moves and dribbling - Skill moves have been nerfed massively. The exits are much slower and makes them practically useless. No touch has also been nerfed but can give you good acceleration if you do it while at slow-medium pace. Dribbling alike is pretty tame. The players take smaller touches and don't really burst past defenders.

In saying that, the new modification to shielding is pretty cool. They are angled now, so the player shielding the ball responds to the position of the defender, and you can turn around them nicely. You can also let the ball run across you if its bouncing and shield at the same time.

First touch - Huge huge improvement. Passes stick now, and the game is much slicker and a lot less random. In '16 it was virtually impossible to control an aerial pass or throw in properly.

Shooting - Very different, but I like the improvement. In 16 long shots were pretty OP... could pretty much straighten up and shoot across the face top corner every time. Now they are much flatter, and the success rate is more dependent on the long shot stat of the player. High near post shots are also harder to hit, which is a relief, and keepers are more aware to it. The new low driven shots are pretty cool and are effective at the right times... very satisfying to just place it low with the keeper stranded.

Goalkeepers - Hard to tell what their strengths and weaknesses are just yet, but I expect them to change when the full game comes out (as they usually do). They seem good at some things, but I've also seen some strange animations in relation to the type of shot I was going for.

Defending and collisions - Tackles are more reliable. The impact engine is not as exaggerated, so less crazy tumbles and summersaults from the victims of hard slides in. No more hilarious bloopers but collisions have less of a grey area, meaning foul decisions are more accurate and consistent.

AI - AI teammates around you have better off-the-ball movement. They actively respond to the position you're in, so they'll come short at the right times and make runs when necessary.

Free kicks and penalties - Hard AF to get used to, but seems like something that will be good once you get the hang of it. Running and contact animations are ******ed though.

Quote:
Originally Posted by Ultra Swan View Post
Does the ball actually curve this time around?
What do you mean by this?
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Old 24-08-2016, 11:05   #37
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Originally Posted by IcyDiavolo View Post

Free kicks and penalties - Hard AF to get used to, but seems like something that will be good once you get the hang of it. Running and contact animations are ******ed though.


so no more left stick up, 2 bars of power, release on contact ?
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Old 24-08-2016, 11:14   #38
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Originally Posted by IcyDiavolo View Post



What do you mean by this?
Haven't you noticed in 16, whether you Pass(Ground and Air), Shoot or Cross, the ball has next to no curve and instead goes in a fairly straight line?

And the more the ball should horizontally arc, the more it vertically arcs?

Most notable when crossing or switching play from one flank to another via lob pass.
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Old 24-08-2016, 11:29   #39
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Originally Posted by dman32 View Post
Ladies and Gents

We are fucked hahahahaha


I'm still looking for the Milan one

Juventus

That is absolutely insane


As for Milan's ratings, this is what I expect to see at most -

Gigio 75, Abate 78, Paletta 78, Romagnoli 78-79, DES 78, Montolivo 79-80, Kuco 78, Bonaventura 81, Sosa 80, Niang 78, Suso 77, Bacca 82-83

Wow looking at it this way, that's so poor

Last edited by Mario; 24-08-2016 at 11:32.
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Old 25-08-2016, 15:21   #40
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so no more left stick up, 2 bars of power, release on contact ?
Not exactly. There are a few steps to it which can all affect the flight of the ball.

Step 1: Use the right stick to move your player left, right, up (closer to the ball), down (backing away from the ball). If you choose to, you don't need to move your player at all.

Step 2: Power up

Step 3: Move the left stick to change spin (this may be simultaneous with the power up)

I tried out a few different scenarios. Walking away from the ball and running at it straight on with top spin resulted in a really cool looking knuckle shot, which I've never seen before on FIFA. Can just imagine the possibilities.

Quote:
Originally Posted by Ultra Swan View Post
Haven't you noticed in 16, whether you Pass(Ground and Air), Shoot or Cross, the ball has next to no curve and instead goes in a fairly straight line?

And the more the ball should horizontally arc, the more it vertically arcs?

Most notable when crossing or switching play from one flank to another via lob pass.
Not sure, usually depends on who is passing it for me.
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